
How exactly would EA work for a game like Bulletstorm or The Vanishing of Ethan Carter?īut it makes total sense for Witchfire. Why Early Access? Well, this is something that never made any sense for basically any games we’ve worked on before. PC, Early Access, fourth quarter of 2022. Prepare to How good are the chances that Witchfire will be released this year? :-)- Dirk January 3, 2022 But, at least for now, we’re totally fine with the latter. Our persistence layer is big enough for us to consider calling the game a dark fantasy RPG shooter instead of dark fantasy roguelite shooter.
Bane with witchfire upgrade#
Meanwhile, roguelites are saying: “when you die, we do punish you for it, but we also let you keep some stuff so you can unlock and upgrade cool shit that might help you in the future.” To sum it up, hard-core roguelikes are saying: “when you die, you lose everything, but hopefully you also learn a lesson”. In Dead Cells, you can keep some of the gold instead of losing it all and all the unlocks are persistent. In Returnal, you lose your personal upgrades but not the upgrades on the guns. In human language it means that you don’t lose everything when you die.Ī few examples from some better known roguelites… In Hades, you lose gold but keep gems, keys, and many other things that allow you to upgrade your hero and weapons. No wonder, literally just a letter of difference.įrom our perspective, the best reason we found to call a game a roguelite is a certain level of forgiveness, usually in the form of the so-called persistence layer. The second kind is more or less anything that vaguely resembles a roguelike.īut in real life, we’ve seen roguelites called roguelikes and vice versa. Meaning features like “procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death” are obligatory. Theoretically, the first kind is just like a certain ancient game called Rogue. There are rogue like games, and rogue lite games. For now, let’s focus on why we call Witchfire a “roguelite”. I am using it here as a vague reminder of what the game is. That is our current logline (a brief summary of the game that shows the main theme, character and conflict). Witchfire is a dark fantasy roguelite shooter from the creators of Painkiller, Bulletstorm, and The Vanishing of Ethan Carter.

Armed with strange weapons and forbidden pagan magic, hunt a powerful witch holding the key to your salvation.
